MICROSOFT REVEALS DIRECTX 12 AT GDC Microsoft unveiled the next iteration of their graphics API DirectX 12 during a talk at this week s Game Developer s Conference in San Francisco One of the key enhancements highlighted in DirectX 12 focuses on maximizing performance According to Microsoft s DirectX blog DirectX 12 makes it easier for developers to spread computing tasks across multiple CPU cores allowing for a 50 percent improvement in PC utilization based on 3DMark benchmarks running a DirectX 12 test

... MICROSOFT REVEALS DIRECTX 12 AT GDC ...

Microsoft unveiled the next iteration of their graphics API, DirectX 12, during a talk at this week’s Game Developer’s Conference in San Francisco. 

One of the key enhancements highlighted in DirectX 12 focuses on maximizing performance. According to Microsoft’s DirectX blog, DirectX 12 makes it easier for developers to spread computing tasks across multiple CPU cores, allowing for a “50 percent improvement in PC utilization,” based on 3DMark benchmarks running a DirectX 12 test.

... MICROSOFT REVEALS DIRECTX 12 AT GDC ...

Microsoft unveiled the next iteration of their graphics API, DirectX 12, during a talk at this week’s Game Developer’s Conference in San Francisco.

One of the key enhancements highlighted in DirectX 12 focuses on maximizing performance. According to Microsoft’s DirectX blog, DirectX 12 makes it easier for developers to spread computing tasks across multiple CPU cores, allowing for a “50 percent improvement in PC utilization,” based on 3DMark benchmarks running a DirectX 12 test.

... MICROSOFT REVEALS DIRECTX 12 AT GDC ... Microsoft unveiled the next iteration of their graphics API, DirectX 12, during a talk at this week’s Game Developer’s Conference in San Francisco. One of the key enhancements highlighted in DirectX 12 focuses on maximizing performance. According to Microsoft’s DirectX blog, DirectX 12 makes it easier for developers to spread computing tasks across multiple CPU cores, allowing for a “50 percent improvement in PC utilization,” based on 3DMark benchmarks running a DirectX 12 test.

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