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It’s more fun on #XboxOne. Welcome to a new generation of games and entertainment. Where games push the boundaries of realism, and television obeys your every command. #Business #Technology #Innovation

It’s more fun on #XboxOne. Welcome to a new generation of games and entertainment. Where games push the boundaries of realism, and television obeys your every command. #Business #Technology #Innovation

It’s more fun on #XboxOne. Welcome to a new generation of games and entertainment. Where games push the boundaries of realism, and television obeys your every command. #Business #Technology #Innovation

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#Google Will Stop Labeling Freemium Games as 'Free' Apps Games like Candy Crush will soon be losing their "free" label in the Google Play Store. Google agreed that it will change the way it labels apps in Google Play so that games with in-app purchases will no longer be listed as "free." The change is in response to meetings with the European Commission, which has expressed concerns over how Google and Apple represent freemium apps to consumers.

#Google Will Stop Labeling Freemium Games as 'Free' Apps Games like Candy Crush will soon be losing their "free" label in the Google Play Store. Google agreed that it will change the way it labels apps in Google Play so that games with in-app purchases will no longer be listed as "free." The change is in response to meetings with the European Commission, which has expressed concerns over how Google and Apple represent freemium apps to consumers.

#Google Will Stop Labeling Freemium Games as 'Free' Apps Games like Candy Crush will soon be losing their "free" label in the Google Play Store. Google agreed that it will change the way it labels apps in Google Play so that games with in-app purchases will no longer be listed as "free." The change is in response to meetings with the European Commission, which has expressed concerns over how Google and Apple represent freemium apps to consumers.

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Smart TV For Kids: The device can host more than 100 games geared toward kids between the ages of three and eight, featuring popular Disney TV shows like Jake and the Never Land Pirates and Sofia the First. Many of the games focus on teaching skills like math, science, reading

Smart TV For Kids: The device can host more than 100 games geared toward kids between the ages of three and eight, featuring popular Disney TV shows like Jake and the Never Land Pirates and Sofia the First. Many of the games focus on teaching skills like math, science, reading

Smart TV For Kids: The device can host more than 100 games geared toward kids between the ages of three and eight, featuring popular Disney TV shows like Jake and the Never Land Pirates and Sofia the First. Many of the games focus on teaching skills like math, science, reading

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... Sling and swing is the name of the game in The Amazing Spider-Man 2 ... Activision and Beenox know their Spider-Man games. This marks the fourth Spider-Man adventure the developer has crafted, and we recently had the chance to go hands on with the Xbox 360 version of the game. The Amazing Spider-Man 2 video game is due out for 3DS, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U on April 29 – just in time for the movie, which hits theaters on May 2.

... Sling and swing is the name of the game in The Amazing Spider-Man 2 ... Activision and Beenox know their Spider-Man games. This marks the fourth Spider-Man adventure the developer has crafted, and we recently had the chance to go hands on with the Xbox 360 version of the game. The Amazing Spider-Man 2 video game is due out for 3DS, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U on April 29 – just in time for the movie, which hits theaters on May 2.

... Sling and swing is the name of the game in The Amazing Spider-Man 2 ... Activision and Beenox know their Spider-Man games. This marks the fourth Spider-Man adventure the developer has crafted, and we recently had the chance to go hands on with the Xbox 360 version of the game. The Amazing Spider-Man 2 video game is due out for 3DS, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U on April 29 – just in time for the movie, which hits theaters on May 2.

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Play Station 4 Gets Priced at $399, Launching in Q4 Sony's new PS4 will be cheaper than the Xbox One. E3 is now well under way in California and last night, Sony took to the stage to talk about the next generation of PlayStation, the PS4. Though the company shared quite a bit of information with us at its event back in February, Sony also saved a lot of stuff for E3 (including the console itself!), so there was plenty to talk about yesterday. Console packs an eight-core 64-bit x86 Jaguar CPU from AMD; a GPU with a unified array of 18 compute units, collectively capable of generating 1.84 Teraflops of processing power; 8GB of RAM; 802.11n WiFi; Bluetooth 2.1; and USB 3.0. Thanks to additional information released since yesterday, we now know that it also boasts an upgradeable 500GB hard drive. What's more, Sony last night revealed how much we'll have to pay to get our hands on the console as well as other details about the software and games for the PS4. During last night's keynote, Sony confirmed that the PS4 will be priced at $399 when it launches later this year. If you're in Europe, you can expect to pay €399. For your money, you'll get the console itself as well as a controller and USB, HDMI and power cables. If you want the PlayStation Eye camera, you'll have to fork out an extra $59. Another DualShock controller will cost $59. No word on a release just yet, but Sony is still saying Holiday 2013 for the U.S. and Europe so we'll keep you posted on that one. In the meantime, Sony has already opened up pre-orders for the console for those desperate to ensure they snag one as soon as possible.

Play Station 4 Gets Priced at $399, Launching in Q4 Sony's new PS4 will be cheaper than the Xbox One. E3 is now well under way in California and last night, Sony took to the stage to talk about the next generation of PlayStation, the PS4. Though the company shared quite a bit of information with us at its event back in February, Sony also saved a lot of stuff for E3 (including the console itself!), so there was plenty to talk about yesterday. Console packs an eight-core 64-bit x86 Jaguar CPU from AMD; a GPU with a unified array of 18 compute units, collectively capable of generating 1.84 Teraflops of processing power; 8GB of RAM; 802.11n WiFi; Bluetooth 2.1; and USB 3.0. Thanks to additional information released since yesterday, we now know that it also boasts an upgradeable 500GB hard drive. What's more, Sony last night revealed how much we'll have to pay to get our hands on the console as well as other details about the software and games for the PS4. During last night's keynote, Sony confirmed that the PS4 will be priced at $399 when it launches later this year. If you're in Europe, you can expect to pay €399. For your money, you'll get the console itself as well as a controller and USB, HDMI and power cables. If you want the PlayStation Eye camera, you'll have to fork out an extra $59. Another DualShock controller will cost $59. No word on a release just yet, but Sony is still saying Holiday 2013 for the U.S. and Europe so we'll keep you posted on that one. In the meantime, Sony has already opened up pre-orders for the console for those desperate to ensure they snag one as soon as possible.

Play Station 4 Gets Priced at $399, Launching in Q4 Sony's new PS4 will be cheaper than the Xbox One. E3 is now well under way in California and last night, Sony took to the stage to talk about the next generation of PlayStation, the PS4. Though the company shared quite a bit of information with us at its event back in February, Sony also saved a lot of stuff for E3 (including the console itself!), so there was plenty to talk about yesterday. Console packs an eight-core 64-bit x86 Jaguar CPU from AMD; a GPU with a unified array of 18 compute units, collectively capable of generating 1.84 Teraflops of processing power; 8GB of RAM; 802.11n WiFi; Bluetooth 2.1; and USB 3.0. Thanks to additional information released since yesterday, we now know that it also boasts an upgradeable 500GB hard drive. What's more, Sony last night revealed how much we'll have to pay to get our hands on the console as well as other details about the software and games for the PS4. During last night's keynote, Sony confirmed that the PS4 will be priced at $399 when it launches later this year. If you're in Europe, you can expect to pay €399. For your money, you'll get the console itself as well as a controller and USB, HDMI and power cables. If you want the PlayStation Eye camera, you'll have to fork out an extra $59. Another DualShock controller will cost $59. No word on a release just yet, but Sony is still saying Holiday 2013 for the U.S. and Europe so we'll keep you posted on that one. In the meantime, Sony has already opened up pre-orders for the console for those desperate to ensure they snag one as soon as possible.

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:: MSI GT60 and GT70 Gaming Notebooks Launched :: MSI, the Taiwan-based electronics company and world-renowned computer parts manufacturer, has just shipped two new gaming notebooks, namely the GT60 and the GT70. First introduced at the CeBIT computer expo last month, the new gaming notebooks boasts an amazing set of specs. We are talking about Intel’s new Ivy Bridge 2.3 GHz Core i7-3610QM and the GeForce GTX 670M GPU from NVIDIA. Plus, both notebooks are equipped with SteelSeries backlit keyboards, Killer Game Networking Wi-Fi radios, two Dynaudio speakers and a subwoofer with THX Surround Sound. The slightly smaller GT60 sports a 15.6-inch body with a 1080p screen resolution. It has a 500 GB storage capacity, which is enough to store all your favorite games into the box. On the other hand is the 17.3-inch GT70 with a 1080p screen display resolution. If you’re interested in this baby, you can actually choose up to 16 GigaBytes of RAM together with a specific Blu-ray burner. By the way, the current base model has a 12 GB RAM on it. Storage-wise, the GT70 has a lot of options as well. There’s even an option to get two 64 GB SSDs together with a 750 GB 7,200 RPM hard drive. Now that’s power! The GT70 weighs 8.6 pounds while the 15.6-inch GT60 is just around 7.7 pounds. Both gaming notebooks are starting at the $1,500 price range. We’re hearing that the price can go up as much as $2,000. Either way, both notebooks are perfect for gaming.

:: MSI GT60 and GT70 Gaming Notebooks Launched :: MSI, the Taiwan-based electronics company and world-renowned computer parts manufacturer, has just shipped two new gaming notebooks, namely the GT60 and the GT70. First introduced at the CeBIT computer expo last month, the new gaming notebooks boasts an amazing set of specs. We are talking about Intel’s new Ivy Bridge 2.3 GHz Core i7-3610QM and the GeForce GTX 670M GPU from NVIDIA. Plus, both notebooks are equipped with SteelSeries backlit keyboards, Killer Game Networking Wi-Fi radios, two Dynaudio speakers and a subwoofer with THX Surround Sound. The slightly smaller GT60 sports a 15.6-inch body with a 1080p screen resolution. It has a 500 GB storage capacity, which is enough to store all your favorite games into the box. On the other hand is the 17.3-inch GT70 with a 1080p screen display resolution. If you’re interested in this baby, you can actually choose up to 16 GigaBytes of RAM together with a specific Blu-ray burner. By the way, the current base model has a 12 GB RAM on it. Storage-wise, the GT70 has a lot of options as well. There’s even an option to get two 64 GB SSDs together with a 750 GB 7,200 RPM hard drive. Now that’s power! The GT70 weighs 8.6 pounds while the 15.6-inch GT60 is just around 7.7 pounds. Both gaming notebooks are starting at the $1,500 price range. We’re hearing that the price can go up as much as $2,000. Either way, both notebooks are perfect for gaming.

:: MSI GT60 and GT70 Gaming Notebooks Launched :: MSI, the Taiwan-based electronics company and world-renowned computer parts manufacturer, has just shipped two new gaming notebooks, namely the GT60 and the GT70. First introduced at the CeBIT computer expo last month, the new gaming notebooks boasts an amazing set of specs. We are talking about Intel’s new Ivy Bridge 2.3 GHz Core i7-3610QM and the GeForce GTX 670M GPU from NVIDIA. Plus, both notebooks are equipped with SteelSeries backlit keyboards, Killer Game Networking Wi-Fi radios, two Dynaudio speakers and a subwoofer with THX Surround Sound. The slightly smaller GT60 sports a 15.6-inch body with a 1080p screen resolution. It has a 500 GB storage capacity, which is enough to store all your favorite games into the box. On the other hand is the 17.3-inch GT70 with a 1080p screen display resolution. If you’re interested in this baby, you can actually choose up to 16 GigaBytes of RAM together with a specific Blu-ray burner. By the way, the current base model has a 12 GB RAM on it. Storage-wise, the GT70 has a lot of options as well. There’s even an option to get two 64 GB SSDs together with a 750 GB 7,200 RPM hard drive. Now that’s power! The GT70 weighs 8.6 pounds while the 15.6-inch GT60 is just around 7.7 pounds. Both gaming notebooks are starting at the $1,500 price range. We’re hearing that the price can go up as much as $2,000. Either way, both notebooks are perfect for gaming.

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:: Facebook challenge: Cashing in on mobile devices :: Lots of people love their cellphones. Facebook, so far, is not a big fan. Amid the jaw-dropping financial figures the company revealed last week when it filed for a public offering was an interesting admission. Although more than half of its 845 million members log into Facebook on a mobile device, the company has not yet found a way to make real money from that use. "We do not currently directly generate any meaningful revenue from the use of Facebook mobile products, and our ability to do so successfully is unproven," the company said in its review of the risks it faces. In a world that is rapidly moving toward an era of mobile computing, this is a troubling issue for Silicon Valley's brightest star - particularly since much of Facebook's growth right now is in countries like Chile, Turkey, Venezuela and Brazil, where people largely have access to the Internet using cellphones. Facebook is not the only company struggling to translate the success of its website to mobile devices, where screen space is at a premium and people have little patience for clutter or slow loading times. It is a problem that plagues companies as diverse as news publishers and the streaming radio service Pandora, and it is likely to loom larger. There were more global shipments of smartphones than of personal computers in 2011, according to a recent report from Canalys, a research firm. But the issue seems particularly urgent in the case of Facebook, which is wildly popular among its users and is seen as a company of the future, a hybrid of social hub and information conduit, platform and publisher. In other words, if Facebook cannot figure it out, who can? Facebook brings in most of its revenue by selling space on its website to advertisers who want to reach its users. Overall spending on mobile advertising in the United States is expected to reach $2.6 billion this year, up 80 percent from $1.45 billion in 2011, according to research by eMarketer. But that will still be just a sliver of what is likely to be a $39.5 billion online advertising market. Google, a Facebook competitor on the Web, was the biggest player in the mobile ad market last year with about $750 million in revenue, and Apple came in second with more than $90 million, eMarketer says. "It's still immature when compared to online, print and TV advertising," said Noah Elkin, an analyst with eMarketer. "But it's growing at a faster pace, even though its revenues are still dwarfed by the other formats." If Facebook were to bring Zynga's games to its iPhone and iPad apps, for example, it would have to share that revenue with Apple, which requires app makers to hand over 30 percent of their proceeds. Google puts no such restrictions on apps for devices running its Android software, but given the increasing rivalry between Facebook and Google in social networking, Facebook is not in full control of its destiny there either. Source - Gesia

:: Facebook challenge: Cashing in on mobile devices :: Lots of people love their cellphones. Facebook, so far, is not a big fan. Amid the jaw-dropping financial figures the company revealed last week when it filed for a public offering was an interesting admission. Although more than half of its 845 million members log into Facebook on a mobile device, the company has not yet found a way to make real money from that use. "We do not currently directly generate any meaningful revenue from the use of Facebook mobile products, and our ability to do so successfully is unproven," the company said in its review of the risks it faces. In a world that is rapidly moving toward an era of mobile computing, this is a troubling issue for Silicon Valley's brightest star - particularly since much of Facebook's growth right now is in countries like Chile, Turkey, Venezuela and Brazil, where people largely have access to the Internet using cellphones. Facebook is not the only company struggling to translate the success of its website to mobile devices, where screen space is at a premium and people have little patience for clutter or slow loading times. It is a problem that plagues companies as diverse as news publishers and the streaming radio service Pandora, and it is likely to loom larger. There were more global shipments of smartphones than of personal computers in 2011, according to a recent report from Canalys, a research firm. But the issue seems particularly urgent in the case of Facebook, which is wildly popular among its users and is seen as a company of the future, a hybrid of social hub and information conduit, platform and publisher. In other words, if Facebook cannot figure it out, who can? Facebook brings in most of its revenue by selling space on its website to advertisers who want to reach its users. Overall spending on mobile advertising in the United States is expected to reach $2.6 billion this year, up 80 percent from $1.45 billion in 2011, according to research by eMarketer. But that will still be just a sliver of what is likely to be a $39.5 billion online advertising market. Google, a Facebook competitor on the Web, was the biggest player in the mobile ad market last year with about $750 million in revenue, and Apple came in second with more than $90 million, eMarketer says. "It's still immature when compared to online, print and TV advertising," said Noah Elkin, an analyst with eMarketer. "But it's growing at a faster pace, even though its revenues are still dwarfed by the other formats." If Facebook were to bring Zynga's games to its iPhone and iPad apps, for example, it would have to share that revenue with Apple, which requires app makers to hand over 30 percent of their proceeds. Google puts no such restrictions on apps for devices running its Android software, but given the increasing rivalry between Facebook and Google in social networking, Facebook is not in full control of its destiny there either. Source - Gesia

:: Facebook challenge: Cashing in on mobile devices :: Lots of people love their cellphones. Facebook, so far, is not a big fan. Amid the jaw-dropping financial figures the company revealed last week when it filed for a public offering was an interesting admission. Although more than half of its 845 million members log into Facebook on a mobile device, the company has not yet found a way to make real money from that use. "We do not currently directly generate any meaningful revenue from the use of Facebook mobile products, and our ability to do so successfully is unproven," the company said in its review of the risks it faces. In a world that is rapidly moving toward an era of mobile computing, this is a troubling issue for Silicon Valley's brightest star - particularly since much of Facebook's growth right now is in countries like Chile, Turkey, Venezuela and Brazil, where people largely have access to the Internet using cellphones. Facebook is not the only company struggling to translate the success of its website to mobile devices, where screen space is at a premium and people have little patience for clutter or slow loading times. It is a problem that plagues companies as diverse as news publishers and the streaming radio service Pandora, and it is likely to loom larger. There were more global shipments of smartphones than of personal computers in 2011, according to a recent report from Canalys, a research firm. But the issue seems particularly urgent in the case of Facebook, which is wildly popular among its users and is seen as a company of the future, a hybrid of social hub and information conduit, platform and publisher. In other words, if Facebook cannot figure it out, who can? Facebook brings in most of its revenue by selling space on its website to advertisers who want to reach its users. Overall spending on mobile advertising in the United States is expected to reach $2.6 billion this year, up 80 percent from $1.45 billion in 2011, according to research by eMarketer. But that will still be just a sliver of what is likely to be a $39.5 billion online advertising market. Google, a Facebook competitor on the Web, was the biggest player in the mobile ad market last year with about $750 million in revenue, and Apple came in second with more than $90 million, eMarketer says. "It's still immature when compared to online, print and TV advertising," said Noah Elkin, an analyst with eMarketer. "But it's growing at a faster pace, even though its revenues are still dwarfed by the other formats." If Facebook were to bring Zynga's games to its iPhone and iPad apps, for example, it would have to share that revenue with Apple, which requires app makers to hand over 30 percent of their proceeds. Google puts no such restrictions on apps for devices running its Android software, but given the increasing rivalry between Facebook and Google in social networking, Facebook is not in full control of its destiny there either. Source - Gesia

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:: Nike Unveils FuelBand for Tracking All Physical Activity :: Nike has unveiled the Nike+ FuelBand, a product that fits around your wrist and aims to provide a common metric for tracking all physical activities. Building on Nike+, a product that the company launched in 2006 for runners, the FuelBand tracks what the company calls NikeFuel, which lets people compare a game of basketball to a dance class, for example. Nike’s VP Global Brand Trevor Edwards said at a press event in New York City that the product, “Allows everyone to measure up and compete with others.” The band itself tracks activity through oxygen kinetics, which helps it determine whether a user is engaged in an intense sporting activity or sitting at a desk. Nike believes this will provide more precise measurement than simply tracking steps, and allow it to account for the differences across various sports (the device also tracks steps, calories, and time, however). The company demonstrated this by showing the huge spike in activity that pro basketball player Kevin Durant sees during practice and games. Durant (and all eventual users) can sync his FuelBand with Nike+ via bluetooth or USB. That data is then available via a mobile app or desktop software. While Nike sees its tracking capabilities as a differentiator, it also believes it has cracked the nut on motivating people to be more fit. The company lets users set daily NikeFuel score goals, and the FuelBand uses red, yellow, or green coloring to let users know how they’re doing toward their goal. Like Nike+, there’s also integration with Twitter and Facebook, so users can share their Fuel score with friends. Source :- mashable.com

:: Nike Unveils FuelBand for Tracking All Physical Activity :: Nike has unveiled the Nike+ FuelBand, a product that fits around your wrist and aims to provide a common metric for tracking all physical activities. Building on Nike+, a product that the company launched in 2006 for runners, the FuelBand tracks what the company calls NikeFuel, which lets people compare a game of basketball to a dance class, for example. Nike’s VP Global Brand Trevor Edwards said at a press event in New York City that the product, “Allows everyone to measure up and compete with others.” The band itself tracks activity through oxygen kinetics, which helps it determine whether a user is engaged in an intense sporting activity or sitting at a desk. Nike believes this will provide more precise measurement than simply tracking steps, and allow it to account for the differences across various sports (the device also tracks steps, calories, and time, however). The company demonstrated this by showing the huge spike in activity that pro basketball player Kevin Durant sees during practice and games. Durant (and all eventual users) can sync his FuelBand with Nike+ via bluetooth or USB. That data is then available via a mobile app or desktop software. While Nike sees its tracking capabilities as a differentiator, it also believes it has cracked the nut on motivating people to be more fit. The company lets users set daily NikeFuel score goals, and the FuelBand uses red, yellow, or green coloring to let users know how they’re doing toward their goal. Like Nike+, there’s also integration with Twitter and Facebook, so users can share their Fuel score with friends. Source :- mashable.com

:: Nike Unveils FuelBand for Tracking All Physical Activity :: Nike has unveiled the Nike+ FuelBand, a product that fits around your wrist and aims to provide a common metric for tracking all physical activities. Building on Nike+, a product that the company launched in 2006 for runners, the FuelBand tracks what the company calls NikeFuel, which lets people compare a game of basketball to a dance class, for example. Nike’s VP Global Brand Trevor Edwards said at a press event in New York City that the product, “Allows everyone to measure up and compete with others.” The band itself tracks activity through oxygen kinetics, which helps it determine whether a user is engaged in an intense sporting activity or sitting at a desk. Nike believes this will provide more precise measurement than simply tracking steps, and allow it to account for the differences across various sports (the device also tracks steps, calories, and time, however). The company demonstrated this by showing the huge spike in activity that pro basketball player Kevin Durant sees during practice and games. Durant (and all eventual users) can sync his FuelBand with Nike+ via bluetooth or USB. That data is then available via a mobile app or desktop software. While Nike sees its tracking capabilities as a differentiator, it also believes it has cracked the nut on motivating people to be more fit. The company lets users set daily NikeFuel score goals, and the FuelBand uses red, yellow, or green coloring to let users know how they’re doing toward their goal. Like Nike+, there’s also integration with Twitter and Facebook, so users can share their Fuel score with friends. Source :- mashable.com

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:: Battery Care :: Often we have a habit of charging our batteries (of mobile phones, laptops,etc. ) even when its hardly drained, unknowing of the fact that it's just harming our devices.However even full battery discharges (until laptop power shutdown, 0%) should be avoided, because this stresses the battery a lot and can even damage it. It's recommended to perform partial discharges to capacity levels of 20~30% and frequent charges, instead of performing a full discharging followed by a full charging.One must say again that the battery's worst enemy is the heat, so leaving the laptop in the car in a hot summer day is half way to kill the battery. There a simple ways which are helpful in preserving & extending the battery life of any electronic gadget. :: Extend Mobile Phone Battery Life :: ->Turn-off wireless connection like Wi-Fi if you are not using them. ->Vibrating alert is another big power hungry feature in the mobile phone. Using vibrating alert is good when you are in meetings or in a library, otherwise you can turn off vibrating alert. ->Your mobile phone display also uses lot of power to illuminate. Reduce screen brightness to the lowest level possible where you can see things on the screen clearly. ->Keep your phone screen as simple as possible, using screensavers and animated wallpapers may look pretty but you must remember that they use up the battery power to stay running. ->Terminate applications as soon as you finished working on them. Pressing end key does not terminate the application, they still remain running in the background using up the battery power. ->Games are other power hungry applications, they use lot of power and most of the games do not allow the screen to dim or turn off. Play games less to save more on the battery. ->Try using few email accounts and disable automatic update feature if you do not really need it. ->Turn off BlueTooth when you are not using it. ->Avoid over heating of the battery to prevent damage to the mobile phone and to the battery. Keep your phone away from the direct Sun heat and any other radiations. Source :- Inhouse IT manager + Web!!